Sunday, August 19, 2012


You can set these tiles to a fill pattern in photo shop and use them to fill areas of a pattern.

Saturday, August 18, 2012

Fey Region

This was supposed to be a fey region based on a much larger set of maps.  I started with a large area map and gradually made smaller area maps filling in the details.  This was to be a whole continent.  I once actually made copies and printed out all of the individual maps and taped them together to make the large map.

Friday, August 17, 2012

Wednesday, August 15, 2012

Tomb of Tumbaruta

Deep in the Kumar dessert in the land of Hasar lies the pyramid tomb of Tumbaruta.

Saturday, August 11, 2012

Schloss Malidech

This is a side quest I came up with for my swamp campaign that I wrote about in a previous blog: Korgoth Swamp.  The above castle can be reduced to the following set of rooms.  Note that the connection between rooms 4 and 5 is a bridge.  Also note that there is only a single entrance to this group of buildings into room 1.  The other buildings are accessible from the first building or by climbing since room 17 is a rooftop courtyard.  This design layout was originally based on a 3D maze.

Following is the documentation for this quest with campaign notes written in.  Note the secret door leading to the cell from room 12 is not shown on these maps.

 These are some notes on The Periodic Table of the Elements a magical device designed to teach chemistry concepts.
Here is another picture of the Schloss.

Friday, August 10, 2012

Completed 3D Maze

Following is the completed 3D maze:

And again without the numbers:

I ended up having to move the bottom set of stairs to get the passage along the bottom in the space I had.

3D Maze Level 2

Completed level two of the maze.  This is probably the most difficult level because you have to make sure the stairs line up and have enough room.  I put in all the stairs first just to make sure.  The layer order in Photo shop is as follows from the bottom up:

  1. Tiles for Level 2
  2. Stairs between levels 2 and 3 with drop shadow
  3. Rooms for level 2 with drop shadow and bevel
  4. Stairs between levels 1 and 2 with drop shadow (modified from level 1)
  5. Doors for level 2 with drop shadow and bevel
  6. Numbers for level 2 with drop shadow and bevel
The tiles are done as a single paint bucket fill.

The stairs are done with POV-Ray, duplicated, a rectangular marquee is applied and then a gradient fill is applied.  The gradient marquee is done twice lighter for the higher stairs and darker for the lower stairs.  There is also a landing for the top of the stairs and halfway down (and potentially at the bottom). 

The rooms level is done as a group of marquee selections on the tile layer which is then applied to a new layer, the inverse is taken and it is filled with solid stone or whatever the basic material of the layer should be.

The stairs between level 1 and 2 are in the same location as the previous map but needed to be trimmed slightly.

The doors are done with rectangular marquee and then filled with a wood pattern.  The 3D appearance is done with drop shadow and bevel.

The numbers are added one at a time and then make all the other layers invisible and merge all visible (numbers) into a single layer.  I was able to copy and paste the layer settings from the other numbers.