Tuesday, February 20, 2024

Creating Parchment with Affinity Photo

 I made a video about how to make a parchment paper design using Affinity Photo. You can watch the video here: Parchment Demo Here are the jpg files I used:




Friday, July 7, 2023

Affinity Publisher

 I was really impressed with Homebrewery but I decided I wanted more creative control over my modules so I decided to buy the Affinity Suite which consists of Affinity Publisher, Designer, and Photo. These modules work together really well and if you are looking to design your own modules like me, and you don't want to pay for Adobe, I suggest you go with Affinity. I am glad I got the Affinity suite though because I don't think I would have gotten very far with just Publisher. Designer and Photo are pretty much necessary additions to this.

Monday, August 9, 2021

D&D 5e Module Micro Reviews

  • Hoard of the Dragon Queen+Rise of Tiamat: Adventure
  • Tomb of Annihilation: Chult sourcebook + adventures, Tomb of Horrors, Fane of the Night Serpent
  • Ghosts of Saltmarsh: Saltmarsh region, sea travel, Salt Marsh series rehash
  • Rime of the Frost Maiden: Icewind Dale sourcebook + adventures
  • Out of the Abyss: Underdark sourcebook + adventure
  • Curse of Strahd: Barovia sourcebook + adventure
  • Storm King's Thunder: Against the Giants rehash
  • Princes of the Apocalypse: Temple of Elemental Evil rehash
  • Eberron: Rising from the last War: Eberron sourcbook sans adventures
  • Explorer's Guide to Wildemount: Critical Role campaign setting
  • Mythic Odysseys of Theros: MtG Ancient Greece campaign setting
  • Tales of the Yawning Portal: Rehash of Previous adventure releases
  • Guildmasters Guide to Ravnica: MtG combo cards converted to D&D
  • Dungeon of the Mad Mage: Undermountain dungeon crawl
  • Dragon Heist: Waterdeep map
  • Candlekeep Mysteries: 17 One-shots
  • Descent into Avernus: Baldur's Gate goes to Hell


Sunday, February 28, 2021

My Current Map Sketch Process


In this post I will describe the process I am currently using to draw maps. I started with a Pangea type supercontinent for my world as follows. I decided that this would split apart and rotate indicated by the blue arrows. I indicated tropical and arctic regions for the continents.

Next I redrew them one at a time adding more detail and modifying the land masses a little since this is after many millennia.

Next I divided the map into a number of smaller parts to zoom in on.


Next I draw this region at high magnification. First I rough it in with colored pencil, blue for water, olive green for the edges of the hills. This is from the north side of the lake. Then I go over the edges of the water with a pencil and rough it in for example the small island on the right. Next I go over the pencil with a fine marker. I am leaving many gaps along the way as shown on the peninsula in the center. Then I can add more detail as shown in the shore on the left. Sometimes I may just connect the shore and leave it smooth. These gaps are also helpful if a river needs to connect to the shore or if you need to put docks or a city next to the shore. Next I look for a good spot for a city. When I want to put a city in I use a triangle to add some vertical lines and some 30 degree lines so I can draw an isometric city. The vertical lines are supposed to help my towers from looking crooked. 


Next I add more detail to the shore line. Look for natural structures and add small lines to make them look more like three dimensional objects. Choose a direction for the sun, mine is usually above and to the right, and use a larger marker to outline the opposite edges, for mine it is the bottom right edge of the shores, for kind of a drop shadow. Add some waves along the water. Next use a dark olive green to create some structure for the shoreline. I try to make it look kind of like hills or streambeds. Then color this in with light olive green. Finally I go over anything close to the water with a brighter green color. Usually I don't start coloring until all of the pen work is finished.

For cliffs start with a jagged line. Think in terms of isometric shapes and be sure to add quite a few zig-zags. Then draw lines coming down from the cliffs. Keep adding more lines and curve outward a bit, put in a few vertical jogs. Color in shadows with a dark brown in the corners of the cliffs. Add some color to the cliffs, purple, brick red, brownish orange, dark yellow, grey etc. Go over with a light yellow or white to burnish them in if you want.



For trees I start with fluffy clouds. Add about enough gap for coloring. Color the top edge light green and the bottom edge dark green. Fill in with a bluish green along the top edge and color with a nice tree green over the whole thing. Finally add some shadows below and to the right with dark green to make the trees look more like hills.

For the river draw single jagged line going up into the hills. Leave plenty of gaps. Add a second jagged line. Start filling in the gaps. Don't forget to add some bridges, foliage, islands, and lakes along the river. The two banks of the river will be similar but different.

To color in the hills I start with dark brown in the shadows and some pale yellow on the sunny side. Add light brown lightly to blend the other two colors, finally burnish with pale yellow or white if you feel like it.

To draw hills start with sort of a rolling ridge line in pencil. Then add some hills with pen and start shading the shady side of them. Add some forests next to the hills and some outcrops in the forest.






 

Thursday, September 3, 2020

Back to School


First day of school.

 

Regnolit


This this picture I zoomed in on one of the areas in my other map. It is the shaded area in the middle.


Here is the updated world map: