- Hoard of the Dragon Queen+Rise of Tiamat: Adventure
- Tomb of Annihilation: Chult sourcebook + adventures, Tomb of Horrors, Fane of the Night Serpent
- Ghosts of Saltmarsh: Saltmarsh region, sea travel, Salt Marsh series rehash
- Rime of the Frost Maiden: Icewind Dale sourcebook + adventures
- Out of the Abyss: Underdark sourcebook + adventure
- Curse of Strahd: Barovia sourcebook + adventure
- Storm King's Thunder: Against the Giants rehash
- Princes of the Apocalypse: Temple of Elemental Evil rehash
- Eberron: Rising from the last War: Eberron sourcbook sans adventures
- Explorer's Guide to Wildemount: Critical Role campaign setting
- Mythic Odysseys of Theros: MtG Ancient Greece campaign setting
- Tales of the Yawning Portal: Rehash of Previous adventure releases
- Guildmasters Guide to Ravnica: MtG combo cards converted to D&D
- Dungeon of the Mad Mage: Undermountain dungeon crawl
- Dragon Heist: Waterdeep map
- Candlekeep Mysteries: 17 One-shots
- Descent into Avernus: Baldur's Gate goes to Hell
Dungeons and dragons maps I have made with some dungeon crawl descriptions for some of them.
Monday, August 9, 2021
D&D 5e Module Micro Reviews
Sunday, February 28, 2021
My Current Map Sketch Process
For the river draw single jagged line going up into the hills. Leave plenty of gaps. Add a second jagged line. Start filling in the gaps. Don't forget to add some bridges, foliage, islands, and lakes along the river. The two banks of the river will be similar but different.
To color in the hills I start with dark brown in the shadows and some pale yellow on the sunny side. Add light brown lightly to blend the other two colors, finally burnish with pale yellow or white if you feel like it.
To draw hills start with sort of a rolling ridge line in pencil. Then add some hills with pen and start shading the shady side of them. Add some forests next to the hills and some outcrops in the forest.