Saturday, July 14, 2012

3D Mazes

I was inspired by an article in Scientific American to start creating 3D mazes.  This was one of my first attempts at a 3D maze.  This is a 3x3x3 maze.  There are 9 rooms on each of the three levels for 27 rooms total.  The party starts at room 1 and must work through to room 27 (level 2).  The color of the tile indicates the level.  In the small map I had blue/gray as level 1, white marble as level 2 and brown as level 3.  For the higher resolution maps I used green for level 3 and added stairs and doors.  The map works better at 1 square = 10 feet, otherwise the party will likely not fit into the room.  The levels are directly above each other and connected by the stairs.

Most of my dungeon crawls since this time have been based on 3D mazes.  This is pretty easy to solve looking at the top level but could be more difficult to follow when you are playing this as a game.  Be sure to let the players know that solving the maze is part of the puzzle.  The higher resolution tiles could be printed and cut out for playing the maze.  Again each square should be 2 inches if you want the standard 5'/inch.



Friday, July 13, 2012

Hall of the Lizard King


This is the hall of the lizard king populated by lizard folk, a small dungeon crawl.  This was one of my early attempts to use POVRay to render a dungeon.  I eventually came up with a web based POVRay dungeon generator program but it was pretty clumsy to use and I only had it running on an internal server.  The water used to take forever to render.  The tiles use standard POVRay stone textures.

Thursday, July 12, 2012

Hasar

The golden city of Hasar is located on the coast of the great southern continent, a golden jewel amidst the emerald jungle.  To the north the Tarbamar Mountains are the home of trolls and ogres that raid the Hasarian caravans so that they are forced to travel throughout the Kumar Dessert.  Maboji is a great city on the edge of the jungle.  Exotic materials, woods and spices are traded between Maboji to Hasar.  Recently a shadow has fallen over Hasar just as the Khalif has taken a new bride.  She seems to have come down with an illness which causes her once beautiful skin to turn scaly.   Should be a simple matter for a healer to deal with...


Rendered using POV-Ray

Wednesday, July 11, 2012

Elves in Caves


Durring one of my chemistry labs I must have spilled some acid on my notebook.  Over the years it has begun to burn away my notebook pages as can be seen in the lower left corner of this map.

Tuesday, July 10, 2012

Monday, July 9, 2012

Gateaga Island


I made this map of a volcanic island for a campaign.  The twin volcanoes Mount Saloa and Mount Kimoki.  This was rendered using POV-Ray.

Sunday, July 8, 2012

Dwarven Mines


A dwarven mine system.  Say Kazad to enter.  And you better have a good dwarven (Scottish) accent.

The entrance to these halls is a secret door.  There is also a pit trap in the entrance which the dwarves can disable easily from the inside.  There is a murder hole connecting to area 5 and the hallway.

1. Guard Chamber 1.  There are 3 dwarves here armed with spears and war hammers.

2. Guard Chamber 2.  There are 4 dwarves here armed with crossbows, war hammers and axes.

3.  Guards weapons storage area.  There are 3 dwarves here.  There are many weapons here including spears, shields, axes, war hammers, short swords, cross bow etc.

4. There are 2 dwarf guards here taking a break and having some snacks and ale.  They are armed with axes and cross bows.

5. Guard Chamber 3.  There are 2 dwarves here armed with war hammer, battle axe and cross bows.  There is a table and chest in this room.  The dwarves are enjoying some food and ale when not watching for intruders.

6. This circular chamber has a rotating wall within the outer wall so that only two passages will be open at one time.  The room is entered through rotating doors so that the rotation of this chamber may not be detected.

7. There is a one way entrance to this room which has a water trap.  Once activated it will fill with water until deactivated or it is filled completely with water.  7.a. is a drain for emptying out the water trap.

8. There is a trap in this room.

9. Common Room.  There are 10 dwarves in this room.

10. Storage room

11.  3 dwarves

12.  Treasure of the Dwarves

13. 3 Ferrets

14. Gray ooze

15. There is a medusa in this room.

16. This terrible room causes characters to age dramatically.

17. a. Kobold

b. Kobold

c. Elf

I used photoshop to modify the map a bit.