Over the next couple of blogs I will show how to make a cartographic map using POVRay and Photoshop. Starting with a turbulent bozo gray scale pattern I selected an area copied to a new layer and decreased the contrast and brightness.
camera {location <-.5,1,0> look_at <0,-.1,0>}
light_source { <-2,7,2> color rgb 1}
light_source { <1,7,3> color rgb .5}
global_settings { ambient_light rgb 1.5 }
background { color rgb 1 }
// Forrest and Mountain
#declare T_Terrain01 =
texture {
pigment {
gradient y
color_map {
[.00 color rgb<.7, .7, .5>]
[.40 color rgb<0, .2, 0>]
[.58 color rgb<.2, .5, .1>]
[.66 color rgb<.4, .4, .3>]
[.73 color rgb<.3, .2, .6>]
[.80 color rgb<.9, .9, 1>]
[.90 color rgb<1, 1, 1>]
[1.0 color rgb<1, 1, 1>]
}
}
finish { ambient 0.225 diffuse 0.75 crand 0.01975 }
}
// Desert
#declare T_Terrain02 =
texture {
pigment {
gradient y
color_map {
[.00 color rgb<.10, .20, .1>]
[.05 color rgb<.20, .20, .2>]
[.40 color rgb<.50, .50, .6>]
[.60 color rgb<.48, .45, .4>]
[.80 color rgb<.50, .45, .4>]
[.90 color rgb<.60, .55, .5>]
[.95 color rgb<.65, .65, .5>]
[.999 color rgb<.70, .65, .5>]
[1.0 color rgb<.10, .20, .1>]
}
}
finish { ambient 0.225 diffuse 0.75 crand 0.01975 }
}
// Volcanic
#declare T_Terrain03 =
texture {
pigment {
gradient y
color_map {
[.00 color rgb<.5, .7, 1>]
[.10 color rgb<.8, 1, 1>]
[.20 color rgb<1, 1, 1>]
[.30 color rgb<1, .9, .7>]
[.40 color rgb<0, .2, 0>]
[.60 color rgb<.2, .4, .1>]
[.80 color rgb<.4, .2, .0>]
[.93 color rgb<.3, .0, .0>]
[.95 color rgb<.6, .2, .1>]
[1.0 color rgb<.0, 0, 0>]
}
}
finish { ambient 0.225 diffuse 0.75 crand 0.01975 }
}
// Mountains and Forest
#declare T_Terrain05 =
texture {
pigment {
gradient y
color_map {
[.00 color rgb<0, 0, .2>]
[.40 color rgb<0, .2, .2>]
[.60 color rgb<.2, .5, .1>]
[.70 color rgb<.4, .4, .3>]
[.85 color rgb<.3, .2, .6>]
[.90 color rgb<.9, .9, 1>]
[.95 color rgb<1, 1, 1>]
[1.0 color rgb<1, 1, 1>]
}
}
finish { ambient 0.225 diffuse 0.75 crand 0.01975 }
}
height_field {
png "gray_terrain02.png"
smooth
texture {T_Terrain01}
translate <-.5, .1, -.5>
scale <1, .15, 1>
rotate <0,0,0>
}
plane { y, -1.0 texture {pigment {color rgbt <0,.2,1,.5>}} translate <0,1.02,0>}
fog {
distance 2
color rgbt .5
fog_type 2
fog_offset .1
fog_alt .1
}
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