Wednesday, July 29, 2015

New Dungeon Map

I wrote a new dungeon map inspired by some online mappers like Dyson's Dodecahedron.

(scan)



Gnolls

Gnolls (1-9)

Gnoll hunting party consists of 2 rogue scouts, 2 fighter archers and 1 savage barbarian.

  1. Tunnel entrance.  2 gnoll guards.  If an enemy is spotted one will go inside to warn the others.
  2. Animal room.  1 gnoll beast-master ranger
  3. Guards.  4 gnoll guards
  4. Common room.  10 gnolls + young gnolls
  5. Chieftains room. 1 Flind, 2 gnoll pole-arm master body guards, 4 gnoll fighters
  6. Store room.  Gnoll shaman.  The passage leading west is blocked by stone.
  7. Prison.  Gnoll guard
  1. Bugbear prisoner
  2. Doppelgänger prisoner
  3. Dryad prisoner
  1. Weapon storage
  2. Giant Centipede.  The entrance to this tunnel is blocked by stone.  This is a strange tube like tunnel.  Close inspection may reveal many claw marks along the edges of this tunnel.

Derro CR 3 (10-15)

  1. Pit trap with net for capturing victims
  2. Guardroom 2 Derro
  3. Derro (2)
  4. Laboratory, Derro alchemist
  5. Leader Room.  Derro leader, bodyguard
  6. Derro Cave Druid, Medium spiders

Skum CR 2 (16-21)


  1. Pool room.  2 skum are lurking below the surface in the pool.  The stream flows to room 17.
  2. Leech Pool.  There is a leech swarm and a giant leach in this pool.  There is a skum in this room.
  3. Bone Room
  4. Skum thug
  5. Skum aquatic sorcerer
  6. Tiefling leader with skum guards

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