Friday, October 11, 2019

Lizard Marsh

This was my overview of Lizard Marsh south of Waterdeep.  I made this as a big Sandbox.  "The Bog" is the the local inn where PCs can stay without leaving the marsh.  The main quest was to find out what was going on in the boggard region.


The x's mark the path the adventurer's took.  My PC was Grillup Yellowbelly, a grippli shaman (level 7) who as a backstory had accidentally turned the grippli chieftain into a gibbering mouther.  He was later killed in battle against a group of fire casters due to a poor initiative roll.  My backup character was a lizardfolk fighter named Osikias Sharptooth who had a gamling habit and had a large amount of debt owed to some saurians in the Lizard Marsh.

The boggards were being influenced by a hydrodaemon and so they had greatly increased their territory, driving out the grippli.

The lizard folk could be allied against the boggards.  The dragon was remaining neutral about the whole thing so far but would take action if the boggards grew too powerful.

An unfinished lizardfolk encampment.

The boggard stronghold was heavily fortified using advanced boggards from the Pathfinder Monster Codex.
V = Villagers: 2-3 Boggards 
G = Guard post: 2 Boggard Brutes (CR 3 Fighters) 1 Boggard Hunter (CR 5 Ranger) 
T = Watch tower: 1 Boggard Farcroakers (CR 3), 1 Boggard Swampseers (CR 4 Mystic), 1 Boggard Champion (CR 7 Fighter) 

  1. 3 Savage Boggards (CR 3 Barbarians), 2 Scarred ones (CR 6 Barbarians) 
  2. 2 Boggard Brutes (CR 3 Fighters), Frog father (CR 5) 
  3.  1 Abyssal Warrior CR 8 with 2 Farcroaker guards, 1 Stalker (CR 9 Ranger) with 3 Hunter CR 5 trainees. 
  4.  Summoner, this summoner has a ring of Daemon affinity and the ability to cast summon monster VI. There are 3 boggard brutes and 2 boggard champions guarding the summoner. The summoner is attempting to summon more Hydradaemons. 
  5.  5 Slurks are hanging out here. 
  6.  1 Boggard Prophet (Mystic CR 5) and 3 Boggard Swampseer Acolytes (CR 4) 
  7.  Boggard Prison Pit, this is a pit where captives are held, there is a merchant and her family, 3 grippli, and 2 lizard folk. The boggards are sacrificing them as part of the summoning ritual. 
  8. Boggard Keep: Boggard Priest King and Boggard Hydradaemon. Hydradaemon summons mud elementals 
  9.  Breeding Pond The 
  10. bogwiggles are here (CR 1) 
  11.  A pair of merrow are guarding this (south) tunnel 
  12.  A froghemoth is guarding this (north) tunnel

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