Dungeons and dragons maps I have made with some dungeon crawl descriptions for some of them.
Thursday, July 5, 2012
Undead Fortress
This fortress was originally intended to be home to an undead army with an evil cleric at the center. This could easily be modified to make a pirate fortress or change the catapults and ballista for canons. Let me know if you need higher resolution versions of any of these. Many of these rooms remain unpopulated and those that I have listed should probably be redesigned somewhat. Secret doors are DC 20 unless otherwise noted.
This fortress is surrounded by a moat with a froghemoth as the moat monster. There is a draw bridge that can be used to cross the moat to avoid the froghemoth. There is a broken section of the moat that leads to a swampy area. The briars surrounding the fortress consist of assassins vine, bloodthorn and other nasty types of carnivorous plants. The wall is patrolled by undead minions.
1. Ballistas. These areas are manned by 3 skeletons each and are defended with ballistas. The skeletons are trained to operate the ballistas.
2. Catapults. These areas are manned with 4 skeletons each and 1 zombie (Juju zombie)
3. This area is where peasant slaves are forced to prepare materials for the fortress such as potters and leather workers.
4. Blacksmith. A dwarven slave is working here as a blacksmith.
5. There is a night hag in this room who is making potions.
6. Guard room. There is an apparition in this room. The door to the north opens into the central hallway.
7. There are 6 zombies and 1 wraith in this room. The door to the west opens on the central hallway.
8. There are 10 skeletons and 1 wraith in this room. The door to the east opens onto the central hallway.
9. This is the dungeon/torture chamber. There are prisoners and unfaithful followers in this room. The secret passage is used to connect to the moat so that anyone who does not survive the torture or any leftover pieces can be fed to the froghemoth. There is a torturer in this room and several skeleton guards.
10. The door to the west opens onto the central hallway. There is a secret door connecting to room 12. There is a secret door connecting to room 11.
11. This small secret room has doors connecting to rooms 10 W and 13 N.
12. The door to the west leads into room 16. There is a secret door leading S to 10 and another secret door leading E to 13.
13. This small secret room has secret doors leading S to 11, W to 12 and N to 19.
14. This room has a door leading east to the central hallway, a secret door leading E to 15 and a secret door leading W to 17.
15. This small secret room has a secret door leading W to 14.
16. Antechamber. This room has doors to the south leading to the inner hallway, double doors N to the Evil Temple, and E to room 12.
17. This small secret room has a secret door leading E to 14 and N to 18.
18. This room has a door leading north to 21 and secret doors leading E to 20b. and S to 17. The followers of the evil cleric are in this room led by a wraith. They will observe room 20 and enter if needed.
19. This room has a door leading N to 22 and secret doors leading S to 13 and W to 20b. The followers of the evil cleric are in this room led by a wraith. They are observing room 20 and will enter if needed.
20. Evil Cleric (Son of Kyuss?) Not sure if that really makes sense here but that's what I had written down. There is a large fire pit and alter in this room.
21. Large room with a fountain in it.
22. There is an executioners hood (monster) in this room.
23. This room was supposed to have a necrophidius in it.
24. Stables. There is trap door in the floor connecting the stables to the keep.
25. Abandoned well. A Gambodo is living in the abandoned well.
26. This is a broken section of the wall.
27. The froghemoth lives in the moat as a moat monster.
28. Briars
29. Brambles
Labels:
DND,
Dungeons and dragons,
Maps
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